Degrees
- 2011 | Intensive Drawing Program at The Florence Academy of Art
- 2010 | Graduated Cum Laude at NHTV Internationale Hogeschool Breda with a Bachelor’s in Game Architecture and Design. Specialized in Character Creation (Concepting, Modelling, Texturing)
Courses
2019 | Figure Sculpting from Life and Anatomy workshop taught by Sanne van Tongeren.
2017 | Sculpting Portrait from Life and Anatomy workshop taught by Sanne van Tongeren.
2014 | Portraiture & Facial Anatomy On-Site Masterclass taught by Scott Eaton.
2014 | Animal Anatomy On-Site Course taught by Dr. Stuart Sumida.
2013 | Anatomy for Artist On-Site Masterclass taught by Scott Eaton.
2013 | Hard Surface Character Modelling course taught by Josh Herman.
2010 | Anatomy for Artists Online course taught by Scott Eaton.
Software Knowledge
Fluent with
Autodesk Maya | Autodesk Mudbox | Adobe Photoshop | Mental Ray for Maya Pixologic Z-brush | Marvelous Designer
Experience with Autodesk 3DS Max | Adobe After Effects | Adobe Premier Adobe Illustrator | Decima Engine | SideFX Houdini | Substance Painter